/*
 * Copyright (C) 2013 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

using UnityEngine;
using System.Collections;
using UnityEngine.SocialPlatforms;

public class PlayGameServicesLocalUser : PlayGameServicesUserProfile, ILocalUser {
    public IUserProfile[] friends { get { return null; } }
    public bool authenticated { get { return PlayGameServicesManager.Instance.IsSignedIn; } }
    public bool underage { get { return false; } }

    public PlayGameServicesLocalUser() { }

    public void Authenticate(System.Action<bool> callback) {
        if (PlayGameServicesManager.Instance.IsSetupDone()) {
            PlayGameServicesManager.Instance.DoUserInitiatedSignIn(callback);
        }
        else {
            if (!PlayGameServicesManager.Instance.SetupAndSignIn(callback)) {
                callback.Invoke(false);
            }
        }
    }

    public void LoadFriends(System.Action<bool> callback) {
    }
}
